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 | | Customer Reviews: | | | Average Customer Review: ( 68 customer reviews )
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Most Helpful Customer Reviews
89 of 107 found the following review helpful:
Appropriate for Kids, Quite Fun Nov 28, 2006
By Lisa Shea
"medieval swordfighting enthusiast"
Remember the Operation game of your youth? Trauma Center is like an online, graphic version of that - with puzzles, too. You need fast fingers and a sharp mind to save your patients.
You're in the future, and you begin with simple operations. Repairing broken bones, stitching up cuts. You use your Wii controller in the right hand to point at the various items, and the nunchuck in your left to select the tools. It's really quite intuitive, although it requires you to hold the controller like a pencil for pinpoint accuracy, and this can get really tough on your hand, really quickly. You need a super steady hand to pull off some of the moves.
Then the game goes into futuristic mode and now you are trying to zap moving creatures that are crawling around inside people. There isn't any blood or gore - even "drain the blood" only has fuzzy red areas. Parents don't have to worry at all about upsetting young tykes from this point of view. Even I, who am normally squeamish about blood, didn't have any issues here. The worst was perhaps using the scalpel to slice open the flesh and see it open up into a red wound. But again, it was very tame, just a red inside on a tan body.
The issue for me is that I would have loved for the game to be more realistic from a medical point of view. They love throwing around complex words in this game, to give it a hospital feel, but then they get some basic anatomy wrong that even I realize! Part of the fun of watching shows like CSI is that you are learning something as you go. Here, you are getting inaccurate information, which is a real shame.
Also, while the realistic episodes such as "get the arm bones back together" are very satisfying, it's much more odd when you're tracking down moving "enemy objects" inside a person. I would really have loved many more complex, real life situations. Medical operations are tense and complex enough on their own without having to throw in unnecessarily silly items to jazz it up.
Speaking of tense and silly, the game intersperses your doctoral duties with a soap opera of cut scenes. These involve stationary images of people shown on the screen, while a hyper voice babbles in the background. It's bad enough when these happen before a mission, getting you riled up and worried about your patient. It's far worse when you are IN an open chest wound, trying frantically to pull out the shards of glass or whatever, and your nurse barges in with inane babble, that you have to deliberately click to "hear" and continue with!
Also, I think they could have done a better job of laying out the HUD. Part of your screen is taken up with an image of your nurse or other person, which is of course completely unnecessary. The pulse line, showing the health of your patient, is of course critical to the operation but is very hard to keep a handle on when you're in the thick of things. Half the time your nurse only warns you about a danger when it is too late to do anything about it. So you have to either keep looking up there yourself or have a friend watch it for you, calling out when it begins to drops. Just about every other game out there has some sort of a health line / bar and handles it better.
Finally, especially for a kid's game, they are a little harsh on the consequences. If you do something wrong, the game could say "Another doctor stepped in to save the patient, and you decided to be a nurse instead". Something that indicated failure but not catastrophic emotional trauma. Instead, they talk about the patient dying, you quitting your job in despair, your life being ruined because of this one mistake. Most people play these games to release stress, not to feel like they have destroyed a person's life because they didn't zig-zag their sutures quite right.
My boyfriend got hooked on this and played it straight through in about 3 days, playing maybe 5 hours a day. So in that sense it's relatively short, although of course you an go back and re-play it to get the highest score on each of the levels. I do want to comment here that the soundtrack got MADDENINGLY annoying after a while. It's pretty much the same. DUM DUM DUM DUMMMMM! The music is like watching a soap opera hospital scene, where you sense impending doom every ... second ... of ... the ... time ... The nurse is screaming out "Doctor! What is that?!?!?" I realize they want to get your adrenaline going, but there's such a thing as overkill. If you turn off the music, though, you lose the few indicators you do get about the patient's health. I really would have liked an option to have just "medical sounds" playing - alerts for the health, that sort of thing - and be able to have silence otherwise.
Still, the game is fun to play and very intruging in concept. I would *love* to play a sequel to this. Again, my suggestions would be to remove the annoying cut-scenes (at least mid-operation!), give options to remove the music and super-hyper-unprofessional sidekicks, and to have more realistic scenarios. I think this could become a must-have title if they headed that way.
18 of 19 found the following review helpful:
Fun, Addicting, & Informative Dec 28, 2006
By identityunknown
"identityunknown"
It's refreshing to see a different type of game like this compared to all the same old fighting, racing, war, & rpg games, etc. Trauma Center Second Opinion puts you right in the hands of a surgeon where you control the fate of your patients and its quite a rush! The controls and game is easy to get used to and the storyline and gameplay is very fun. My only complaint would be they should've had voice overs for everything instead of having to read all the dialogue. Just think how even more real it would've felt with people talking to you about the patient, diagnosis, what instruments you need, etc. Hopefully they'll make another sequel and incorporate that feature. This original game is fun, addicting, and very informative. You'll feel like a doctor...time to play some more Trauma Center and then watch Grey's Anatomy.
Worth every cent, a must own for the Wii, the wii controller works great and makes much more sense than with any other controller cause this feels like what a real surgeon would do since you have to be precise and accurate.
Gameplay/Controls: A-
Graphics: B
Replay Value: A+
Story/Plot: B+
OVERALL: 5 out of 5 (A-)
13 of 14 found the following review helpful:
A great Launch game Nov 21, 2006
By George A. Richart For those of you who played Trauma Center on the DS, this game is the same old same old, but still worth the buy for you can play it on a full size tv. For those of you who have not played the game the game is one of the most unique and challenging games i have ever played. As one can tell from the pictures you are a surgeon, who does everything from remove glass to fighting wierd bug things that live inside people. The game is a great port from the DS and the Wiimote controls great in this game. I highly recommend this game.
13 of 14 found the following review helpful:
Entertaining Gameplay Mar 29, 2008
By Sick Daddy
"Sick Daddy"
Recommendation: Rent
Trauma Center: Second Opinion puts the tools of a surgeon into your hands via the wii-mote and nunchuck.
The controls translate fairly well in this game. The Wii-mote is used as your tool, while the nunchuck analog stick lets you select from your arsenal of equipment. You'll need a steady hand to be really good at this game. I found it hard to get anything above a C rating, even on easy. I'm not sure the criteria for getting a better grade, but it didn't effect the fun of the game at all.
The game missions are timed at five minutes each, so the pressure is on to finish your job quickly.
The story cut scenes aren't really animated, but frames in a japanese style. While I didn't mind it, it didn't really grab my interest. I think I would have preferred an actual animated style of story. It has a sort of branching storyline. It's easy to replay missions and toggle difficulty levels without having to leave the storyline screen.
This was a decent game with unique controls well suited for the Wii console.
7 Fun 5 Graphics 6 Replay Value 8 Control Scheme
11 of 12 found the following review helpful:
Hey mom, I'm a surgeon! Nov 29, 2006
By C. Bakehorn I was unfortunate never to get around to the cult Nintendo DS classic, Trauma Center: Under The Knife. The surgery simulation game received rave reviews and dried up from store shelves, eventually being re-released this summer due to consumer demand. Needless to say, the DS title was quite a hit with the well-informed and adventurous crowd. It was a surprise to see Atlus, a rare Nintendo supporter, remake the game for the new Wii console. Trauma Center: Second Opinion captures the intensity of the original but makes everything more intuitive and thus more fun to play.
In Trauma Center: Second Opinion, you're the newly-appointed Dr. Derek Stiles. Surrounded by his surgeon cohorts and assistants, Derek's the man in charge of some serious surgeries and it's up to you to save dozens of citizens from all sorts of medical issues, including death. Eventually the story gets a little deeper, as Derek discovers a special ability within himself and a "medical terrorism" plot is discovered. Though the story is a little on the hokey side, it's always intense and throws in a bit of medical humor and terminology that med students, doctors, and generally intelligent players will find humorous and interesting. The story seems to be an embodiment of the reality of the game; what's going on around you doesn't matter as much as what's going on in the OR on the operating table.
Trauma Center wastes little time before throwing you into your first surgery; a simple procedure on a man whose motorcycle accident resulted in glass shards sticking out of his arm. This surgery goes quickly, as you stitch up and disinfect cuts, use the trusty forceps to pull out shards of glass, and bandage incisions. Of course, "simple procedure" is a phrase that quickly gets thrown out the door-pretty soon you're dealing with life and death situations that come out of nowhere. For example, tumors that freakishly spread across an organ, or thrombi on a patient's trachea. These scenarios never, ever fail to be entertaining. Using the nunchuck to select tools is easy enough, as a radial display shows icons that indicate each tool. You select tools and follow guidelines on the screen to do almost everything. Using the Wii remote, you'll cut incisions, apply antibacterial gel, scan internal organs with an ultrasound, and more. In theory, it's simple. In execution, it's pretty darn challenging, especially when the patient's vitals are slipping and your assistant is barking in your ear.
It helps Second Opinion that the Wii remote allows pixel-perfect precision. I'd understand how fans of the DS original would be worried that Trauma Center would be less accurate with this new controller, but it isn't. In fact, the nunchuck allows for lightning-quick exchanging of tools and with practice, surgeries can be completed in record time. It's fun to go through each operation, striving to earn an S rank. Of course, some of the missions are so difficult that an A or B rank will make you happy.
Trauma Center looked great as a DS game but it was cleaned up and made into a clear, easy-to-see Wii title. Not only are the displays scattered around the screen in an intelligible way, but the different things you'll interact with are easy to see and understand. When you see yellow connect-the-dots, for example, you know an incision is at hand. Trauma Center is a little bare-boned on the presentation scale, offering just a few different anime-inspired character sketches in its many cut-scenes, but it gets the job done. The menus have a cool shattered glass look to them, which is interesting. Similarly, the music is intense and keeps you on edge while the scarce voice acting is a little disappointing. I understand that this was originally a handheld title, where storage space was an issue, but that should have been addressed in the Wii version. Some of the sound effects are pretty gruesome, and the sound of skin opening up as I performed an incision got an uneasy reaction from me each time.
Really, the only problem with Trauma Center lies in its trial-and-error style. Eventually you'll fail operations a dozen times before you figure out when to use Derek's special ability or in what order to extract tumors to avoid life-threatening hemorrhages. Once you do figure out the perfect order to do everything, the missions are easy enough. It's really a difficult thing to judge, honestly-this trial-and-error is unrealistic, but it wouldn't be realistic to be lightly penalized for screwing up on a life-or-death operation. You'll see the Game Over screen a lot, but you'll hit "Retry" a lot more than you'll hit "Quit."
Trauma Center: Second Opinion gets the job done and leaves no mess to clean up. If the DS Trauma Center escaped your adventurous side, the Wii version shouldn't. Even owners of the DS version should check it out, as it introduces a new chapter and a brutally-challenging Hard mode. Overall, it's a great launch title that delivers the innovations of the Wii remote and nunchuck controller. It's fresh, original, and downright entertaining.
See all 68 customer reviews on Amazon.com
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