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 | | Customer Reviews: | | | Average Customer Review: ( 60 customer reviews )
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Most Helpful Customer Reviews
51 of 59 found the following review helpful:
Pretty good title from SE Dec 10, 2008
By Zachary Turner I've played almost every Square Enix game there is, and when I saw the across the board bad reviews for Last Remnant, I was a bit worried. But I bought it anyway, and I don't regret it. Just for some background, here's my preference for Final Fantasy games, so you can compare with your own tastes and see if TLR might be for you. I thought FF3 (6 US) was the best hands down, FF2 (4 US) and 7 were tied for second, 10 and 1 (for the sake of nostalgia if nothing else) were tied for 3rd. 12 is next, 9 was not terrible, but it was definitely forgettable. And 8 was a steaming pile of garbage.
With that out of the way, there's one thing you have to accept before you get into this game. If you don't just accept it going in you won't appreciate the game, and if you do you will. And that is the fact that the hallmark of this game is the battle system. That was their #1 priority. Story came second, even graphics came second. Don't get me wrong, I think the graphics are fantastic personally and the story is fine. But the battle system is very impressive and there are a lot of intricacies to it, and it really shows that they were willing to sacrifice other areas of the game for a stellar battle system.
The levelling system has been redesigned as well, although it's up to your taste whether you'll like it. You don't actually "level" your character, instead your skills go up as you use them. For example use a lot of combat skills and they'll become more powerful, use a lot of magic and you'll get new spells. Do a lot of physical attacks and your strength / attack power will go up, get hit a lot and your HP will go up. Etc. Again, some people will like this and some won't, I personally get a sense of satisfaction about hearing that ding every time I raise a level, and keeping track of how much more exp I need to get there, but I can live with this system, it's not that bad once you get used to it. One interesting aspect of it is that it really requires your characters to specialize, since you want to get access to the more powerful techniques you have to keep using that same type of technique over and over, and using some other type of technique will delay you getting the stronger ones from the original category.
The slowdown and stuttering that everyone talks about is indeed an issue, but one that I hardly notice. It's completely forgivable as far as I'm concerned and it doesn't interfere with my enjoyment of the game at all, period. And that's with the disc in the drive, if you install it to the hard drive it may be even less of an issue.
The main complaints I have about this game are as follows: - Exploration has been eliminated. I like the fact that I can go anywhere I want, whenever I want in an RPG. This game doesn't have that. The second you accept a quest, you are teleported to the dungeon / place where the quest takes place instantly. This is just weird, is it really that hard for me to walk there? A side effect of this is that you usually only have one quest active at once. - Travel is instantaneous. Again I like walking, or taking a boat or something. Opening a map and just clicking something and bam I'm there takes away from the nostalgia feel, makes me lose sense of how big and expansive the world is. You can still travel to any previously visited place at any time, even if for example a bunch of people join your party and yell "We must get to Elysion with haste, Rush let's go now!" You can still take your entire party and travel around to lots of previously visted places. In fact doing this you might find a few secrets :P But nevertheless, it also makes the game feel more linear that no matter how far away something is, you can get there instantly.
That's pretty much it. If you're an RPG fan, if you can accept this game for what it is, I think you'll find it to be of good quality.
37 of 44 found the following review helpful:
Faults aside, a solid 8/10 Dec 04, 2008
By A. Bowers
"Video game connoisseur"
Okay... first of all, I read reviews before purchasing this game. BUT, I'm a huge RPG buff, so the positive I had read/seen about it outweighed the negative.
I've only had the game for about a week and a half, but I've played it quite a bit. YES, it does have some technical issues. It graphically lags a bit when super fancy-schmancy effects are processed. So they used the Unreal engine and hadn't perfected said use... big deal. AS LONG AS YOU INSTALL IT ONTO YOUR HARD DRIVE, none of the load screens or technical issues really become that big of a deal.
All that aside, the voice acting is pretty freakin awesome if you ask me. The rest of it plays much like any of the more recent Final Fantasy series, but it feels a little different. Most notable are the combat system (A combination of old-school turn-based and a tactics-type system, with a hint of nutmeg), the item customization system (It's pretty ridiculous... in a good way), and the treasure digging system! Heck yes, it's almost like a little mini-game-type nugget that you pick up early on and take with you throughout areas that you explore.
The only problem I've had so far was that my party seemed SO INCREDIBLY WEAK early on (once you reach a point at which Rush ventures off on his own for a bit). It was taking me forever to fight anything or get through areas, and I had to take enemies on in as few numbers as possible. It was later that I realized how to put additional party members into a union. It's MUCH better after that, haha. But that's what I get for not reading the manual.
Honestly, so far, My only complaint (other than that, ideally, there shouldn't be any problems, really, with graphical lag) is that in the morale system, you get a severe detriment to morale if an enemy engages you before you can initiate combat yourself, BUT, there's ABSOLUTELY no way for you to gain any advantage on an enemy. It's either starting at 50/50, or 75-25 in the enemy's favor. Unless, of course, I just haven't gotten that far yet... But, even so, it should be accessible already. It's fairly difficult to sneak up on an enemy...
If ya like RPGs, and you especially like them with an extra dose of strategy, then go ahead and snag this one ^_^
16 of 20 found the following review helpful:
Get's old quickly Feb 14, 2009
By John Friberg Oy! I read the reviews and decided to buy this game. I put in 25 hours and got probably a quarter of the way through and got bored. The story seemed good and the graphics are great, but the battle system and growth system don't engage you. I like rpgs for growing my characters. This game takes that away from you. Growing Mr. Diggs, the side character, was more fun. Here are my problems, which made the game slow and boring: 1) Battles - no control. Concept of unions is cool in order to get a bunch of characters into a fight. It gets old when you can only really select four general commands, which are random. Usually, you end up with the same commands over and over again, which makes it difficult to work up experience in other areas, such as healing, which rarely comes up 2) Experience - you don't really gain experience, you gain HP separately, AP separately, strength separately, etc. After a while, you have no idea who is growing what. 3) Speed - I loaded this game on my hard drive and the battle load time is still slow (about 10 seconds). Given that the battles are boring and you do about 50-100 per area, you really start to waste a lot of time for nothing new per battle. That's my beef with the game. At the end of the day, you spend 95% of the time battling, as one review put it, and the battling/leveling up system isn't interesting. The game tries to engage you by having you hit buttons at the right time, which to me sounds like the developer's solution to making it more interesting after they realized that they'd spent a ton of money on a game that turned out to be boring in its main aspect.
8 of 9 found the following review helpful:
Adult RPG Players ONLY Sep 22, 2009
By polish$princess
"polish$princess"
This game has a Mature Adult rating, and it's not because of the content, but because of the gameplay. The gameplay is too challenging and detailed for teens. I have played the game twice, creating every weapon, achieving Warlock, Lordly Commander classes on more than one character, all the arcana and weapon arts. The game requires deep thinking to analyze how to create effective unions (battle teams). People think the game is random, or just luck, but it is NOT. Every action is completely controllable, but you have to know what you are doing. Too many recent RPGs have been stuck on a formula where you have a single hero who fights aggressively, and with overleveling the game is overpowered. That is NOT the case here.
BR Battle Rank and Arts are separate. Battle Rank is NOT like traditional leveling. Fighting too easy monsters or too many mobs in a mistaken attempt to "level up" will leave your characters with a high battle rank, but without sufficient skills. Players need to focus on challenging monsters and avoid easy ones until late game when anything goes and you are no longer skill building. The game has job classes determined both by weapon type and also by the type of commands you choose. If you want a combat character, choose combat commands, and don't use the mystic arts for that character. In other words, you must plan what you are doing. Anybody who hopes to barrel their way through the story will not make it.
I have helped many gamers on gamefaqs with this game, and I suggest using the FAQs there and the forum for questions, as the strategy guide is horrible and lacks crucial information. I also highly recommend using the lastremnant wikia on the internet.
The best players I have seen with this game are ADULT players with 10-20 years of RPG game experience, aged 20 and older. This game was a Game of the Year for me in 2008 and I never tire of watching other players on ustream playing this game. I repeat, it's not for the kiddies. But if you are an adult RPG player who has also some experience with strategy RPGs, you will do great with this and love it. Impatient teens and other reviewers on this site who couldn't figure out the game clearly do not have what it takes to play this, a vast RPG experience, high intelligence, and a love for detailed strategy.
There is no way to play the same game twice with the sheer number of characters that you can hire for your teams. The bosses and download content are very difficult battles, but once you learn what you are doing, you will find this satisfying. I hope that my comments here will recommend the game to other adults looking for a game with adult characters, not just kiddie characters, and also to people with the patience to learn the system in the game. It is NOT random and takes time to analyze.
This game is meant for HDTVs and will be difficult to see on an older analog TV. You will be disappointed in the graphics and menus unless you have an HDTV which will make the game look so amazing you will have your breath taken away. There are massive dragons to fight that are incredible to watch, and many areas in the world to explore. Have fun fellow adults, this one is for us!
5 of 5 found the following review helpful:
The Last Remnant from an aging hardcore gamer's perspective Oct 27, 2009
By espion4ge With American PS3 JRPG fans a little worried that The Last Remnant may not make its way over to the PS3 after all, it seemed like a good time for me to give some impressions on the game so perhaps you won't be too sad. Despite hearing that it was a very mediocre game with extreme slowdown, I thought the hard drive installation and my love for Bladestorm would have me enjoying the game more than the average gamer. The hard drive installation helps considerably, but whether I enjoy the game or not is still to be determined.
From the screenshots of the game, it looks like your typical Japanese RPG: young male protagonist, generic JRPG heroes and characters, fight screens, towns, etc. As a JRPG fan (completed Blue Dragon, Lost Odyssey, and Infinite Undiscovery), I'm actually not one that really enjoys a lot of "innovation" in my JRPGs - let me grind away and find treasures and give me an interesting storyline with entertaining characters and I will love it.
The Last Remnant changes things up a bit, and it's so jarring that I didn't have what it took to see this game through. First of all, the battle system is just crazy. It's no longer managing a bench of a dozen or so characters with only 3-4 in battle at a time, but instead you're managing small squads of heroes and soldiers. It seems like it's possible to command up to 5 squads of 2-5 members each, and you give general commands for each squad as opposed to specific commands such as "Cast Cure" or "Use Special Move X". That in and of itself is fine - I love RTS games after all. But even after a couple hours, I still couldn't understand how the squad battles worked - is there strategy in the combat or is it all fake strategy where your decisions are really pointless?
On top of that, other JRPG mechanics have radically changed here as well. You can save the game at any time (pretty crazy for a JRPG) and after every battle, all your characters are at full health. While these sound like convenient innovations, the one thing that boggles my mind is that there's no actual leveling up of the characters. There's strange formulas that work out based on how you put the characters in the squads, and basically the ideal way to play through the game seems to be to avoid all random encounters altogether so you get stronger later - quite an unintuitive way to play the game as a JRPG fan. Combine that with the fact that most of the game seems mostly about taking on random sidequests in the same levels over and over instead of an overarching adventure, and I think I'm going to put this aside for now and try it later if I'm feeling it again.
See all 60 customer reviews on Amazon.com
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