|  |  | | Customer Reviews: | | | Average Customer Review: ( 22 customer reviews )
Write an online review and share your thoughts with other customers.
Most Helpful Customer Reviews
22 of 23 found the following review helpful:
It is good to touch! Aug 12, 2007
By Big Boss Games Reviewed for Big Boss Games by: Tim
"It is good to touch" was the slogan for the Nintendo DS system and Magical Starsign proves it. This is the first true RPG to fully use the touch screen on the DS. I found it easy to use and a joy to play with the touch screen.
The Story - 7/10 This Sci-Fi Fantasy Game has a good solid story. Just when you think it is over there is a new chapter waiting for you to discover.
Five great planets make up the Baklava Solar system. These planets include Resen - Fire Planet, Gren - Wood Planet, Puffoon - Wind Planet, Cassia - Water Planet, and Erd - Earth Planet. Each Planet features it's own unique geography and civilization.
There are other planets like Kovomaka - A magic planet home of the Will-O-Wisp academy. This is where our story starts. This story has kidnapping, betrayal, pirate otters, dwarfs and talking radishes.
The Cast: Miss Madeleine - Teacher and kidnapped victim. Principal Biscotti - Founding member of the Will-O-Wisp academy. Pico/ Fire - A money and fame hungry young man. Sorbet / Water - She is an introverted thinker. She always keeps her plans to herself. Mokka / Earth - His deadpan humor is often misunderstood by his classmates. Chai / Wood - He is along for the ride. Lassi / Wind - She is the first to take action and the last one to think of the consequences. Then there is the Hero - you have two choices to make, first will you use light or dark magic. Then you can choose if you want to be male or female. "I made a Dark/Male hero." Master Kyle - A thorn in your side!
Gameplay - 8/10 It took me 30.5 hours to complete Magical Starsign. This is a decent length for an RPG on a handheld system. There is a day and night progression as time passes in the game. The 5 planets of the Baklava Solar system move around the sun, when the planets reach a certain point around the sun the team member will get a boost of power for a short amount of time. If you are good at timing you can get 2 great bonuses the first one is an attack bonus. The second is a defense bonus; just tap your team member just before they get hit.
Graphics - 9/10 The game was colorful and a joy to look at. This game has tons of eye candy and great cut scenes spread out through the game.
Music - 10/10 Magical Starsign was full of fantasy / sci-fi tunes to be a feast for the ears.
Overall - 8/10 This game was fun to play and a treat for the senses. Magical Starsign is for everyone into a great story and beautiful graphics.
Items of note: Modes: Tag mode - to send and receive data with someone that has a DS and a copy of Magical Starsign. Amigo Dungeon - compete against your friends over a wireless connection. Amigo List - A list of all the amigos that you have contacted.
10 of 11 found the following review helpful:
The Magic of the Starsigns (by Laura) Jun 06, 2008
By Female Spy This is a great game, but it's a game that one can easily overlook. I've encountered this game in stores several times. Most of those times, I walked away from it; because it certainly doesn't look like anything interesting on the cover. I received this game a few of days ago. My mother and I were at a Toys R Us store, so that I could receive Darkrai for my "Pokemon Diamond" and "Pokemon Pearl" games. While we were there, a sales clerk gave us a five dollar off coupon for any other Nintendo DS game. It would only last the day we were there, so mother and I looked at the DS games. I picked out the "Pokemon Mystery Dungeon Travelers of Darkness", a game I've been meaning to get my hands on (I haven't played it yet so I can't comment on it's quality). The store was out of the "Pokemon Mystery Dungeon Travelers of Time" game, however, so we feared that it may be out of the one I picked too (it wasn't the actual game, but an empty box that we picked out to take to the front desk). So, mother sent me to pick out another game in case they were out. "Magical Starsign" only popped out at me then, because it looked better than everything else on the market (which wasn't much). I was reluctant to have my mother buy it thinking it would waste her money; but when she saw it was only around fifteen bucks, she jumped at the chance to purchase it for me. After all, it's not unusual that DS games go for thirty, forty, or even fifty bucks. However, even though the price wasn't ridiculous, it made me pessimistic; normally, stores only sell games at those kind of prices as a desperate attempt to get rid of them. Well, it's no use having the game if you're not going to play it, so I took it for a spin. Here's what I found:
The Good:
1. Great characters with slight customization features. Choose to play as a boy or a girl, and select your sign light (normal difficulty with healing capabilities) or dark (hard difficulty with the ability to steal strength from your foes). Then, you become aware of the five other main characters. Who start off being Lassi, Mokka, Chai, Pico, and Sorbet; but you can change their names! I named mine Windy, Coffee, Blitz, Spyro, and Charity respectively. To avoid confusion, I'll describe them using the names given in the manual: Lassi is a rabbit with an "insatiable curiosity" who controls the wind element. Mokka is a robot that controls the earth element. Chai is the only child of a lizard family, and he controls the wood element. Pico is the "coolest hot-blooded male you'll ever meet" and he controls the fire element. Sorbet is a girl who always thinks she can do better, and controls the water element. These colorful but different personalities complement and contrast each other in the storyline.
2. The game has a good storyline. Sure, it's the old storyline of ____ goes missing and _____ has to rescue him/her; but it's the way it's performed that makes it masterful. You, Lassi, Mokka, Chai, Pico, and Sorbet are students, along with a bunch of nobodys, in a school known as Will-O-Wisp Academy. Miss Madeleine is your teacher, who is always running late. One day, Principal Biscotti asks Madeleine to perform a dangerous mission (stop a former student known as Kale from doing evil) on the planet of Puffoon. Everyone, including you, overhears this conversation, and gather around Miss Madeleine in stress; she comforts you and says it will be fine. Later, she calls you to the meditation room (I think that's what it was called) and decides to teach y'all how to defend yourselves, because "she has a feeling." This is where you learn the basics of the game. After that, she leaves the academy and disappears for three months. Then, Lassi goes missing; everyone else talks about a prank the seniors played about a rocket being in the back room. Everyone suspects that, since Madeleine is gone, Lassi went to go look for a rocket to find her. Everyone splits up and searches; Mokka decides to team up with you, in order to prevent you from doing anything "foolish." This is all I will reveal, but the story gets really good from here out.
3. Fun controls. It looks complicated at first, but Madeleine goes over the lessons thoroughly with you. In addition, there are a couple of commands you may never use (I'm referring to the repeat command). The only thing that Madeleine doesn't cover, but a radish later will, is if you tap a character at the right time when performing a spell, you get a power boost. This is a cool thing to see. Similarly, tap a character right before an attack to activate reflex guard, which reduces damage. This works especially well if you activate it during a normal guard.
4. Beautiful graphics. Somehow, among all it's cartoonish designs, the background is realistic. It sucks you in as if you are actually there.
5. Good comedy. It's basic and you have to listen carefully, but it's good. You can tell a certain designer has a dry wit. Probably the funniest, and most groan inducing, joke is the ongoing pun with Mokka. Think about it: he was built by Principal Biscotti, with parts from the Cappuccino civilization. I'm dead serious. Eek!
6. Great music. The melodies really hypnotize you, match the situations perfectly, and really enhance gameplay.
7. There is strategy involved. With each element, there's a planet and a special area it corresponds to. Get the planet in it's special zone, and allies and enemies alike, who share that element, get a big power boost. As the main character, your power relies on the time of the game's day (days rotate faster than in real life). If you choose to wield light magic, you need to fight during the day; with dark magic, you need to fight at night. Staying at various inns, for a price, can help you control the period of the day, if it's worth the money to you. Incorporating these strategies can create maximum effectiveness and simplicity, but at the same time it's not essential for winning or enjoying the game.
Conclusion: There isn't much, if anything, that's negative in this game. Some parts players might find repetitious, but I find it an absolute delight. I don't know how it's like for multiplayer, but it's an almost perfect single player game. I recommend it and for all ages who play Nintendo DS.
7 of 7 found the following review helpful:
Great RPG! Jun 29, 2007
By A. Koch I just finished Magical Starsign and it was really a joy to play. I logged in 36 hours and I haven't played the multiplayer yet either. The last RPG I've played to end was FF7, and while this one didn't come close to its emotional depth, I thought the play was pretty similar and the fights followed the same pattern. It took me a while to really understand the role of the elements, but that might just be me being a dummy. The only detraction I could think of is the cuteness, some guys might feel a little girly playing a game with sugarstars and gummy worms. I thought it was adorable though (but I am a girl, so that might be why). I would recommend this game to anyone and everyone, if you can get past the cute factor it's a really good RPG to get into!
2 of 2 found the following review helpful:
Great game Nov 28, 2010
By Cincy 326 I got this game with no expectations for it. So it came as a pleasant surprise to find out how much fun it is.
Pros:
- The story has a lot of comic relief while incorporating some darker themes as the game progresses
- Excellent touch screen controls. Everything from combat to shopping controls fluidly even though you are using the touch screen. This is literally the meter stick that I compare other DS games to in terms of their use of the touch screen.
- All of the character's unique magics serve some genuinely useful purpose outside of combat, unlike most of the HM moves in Pokémon. Also, unlike the HM moves in Pokémon, you can use these abilities as soon as you unlock the characters
- Combat is turn based. However, you can strengthen the magic attacks and increase a character's defense by tapping with good timing, which makes combat surprisingly interactive.
- For each of their turns, your characters will regain some of their MP. Eventually, your characters will regain enough of their MP per turn that they can continuously spam your enemies with their lower level magic attacks. This is surprisingly satisfying. However, the game designers built the game on the assumption that you would do this. So most of the enemies either have enough HP that this tactic is required for beating them or are resistant to magic (in which case you punch them!).
- Some boss fights are insanely difficult, even when you have a type advantage
- There is an in battle help system that will tell you what everything does.
- There is an in battle icon that will show you what all the type advantages and disadvantages are
- It took me 29 hours to get to the final boss, which is excellent for a hand held console
Cons:
- All the main characters are kids/young adults. At the beginning, the characters are very childish. As the story progresses, however, the characters mature and become more tolerable.
- The puzzles are way too easy. Usually it is pretty obvious what element you have to use to solve a puzzle. And as per usual for RPGs, all of the puzzles will revolve around the character you just unlocked. Later on in the game, it requires you to use most of the characters, but the wood guy is rarely ever used to solve puzzles.
- The flashes that occur during combat may cause eye strain.
2 of 2 found the following review helpful:
a nice game Jun 14, 2008
By Derrick Jenkins
"love of Gaming/Movies/Anime/Music/Life"
after everything that has said.
I got a lot of enjoyment and fun out of Magical Starsign and while the character design might not be for some. I didnt really find myself focusing on that. I was actually getting it to the characters and all that they were going through even though one of my pet peeves about leads in video games seems to be repeated here...no voice at all. He(she) the head guy in this thing you should hear more from them and about them...like what they are going through and what not as the adventure progresses.
But again it's not enough to keep me from enjoying the game. Where you basically start off as a student at this magical school and are waiting for class. When your teacher says that she needs to tell/show you a few things about magic casting and what not. As she promptly has to go on this very long trip and may not come back from it. This happens the students go on and the teacher doesnt come back from the trip. So they decide to "borrow" these rockets that are all over the school...i have no idea why. But we'll leave it at that.
They all go their seperate ways as the lead character and one of the female characters are able to activate this gate and get access to one of the hidden rockets and take off in search of their teacher. The other students unaware at the time do the same and end up different planets throughout the planetary system. You run across and recruit them back into your party while running down the story of what happened to your teacher and more actually interesting back stories on why she left in the first place eventually come to light.
The battle system is easy to use with the stylus and the menu can be accessed this way also. Magic is big in the game of course. You learn new spells both offensive and defensive throughout the game the come in very handy. You are also able to format your party in different lines..so your more powerful (higher hit point) characters will be in the front able to fight and use magic on a single enemy. While people in the middle can't fight but can use magic to affect enemies all at once and the same for the back row. Which i used for the characters with the least amount of hit points to not take too much damage (still happens sometimes).
The game has a very satisfying ending and i won't tell it or anything. But it's a nice send off to a game that for less than 20 dollars will occupy a good deal of your time as you from planet to planet (7 or 8) i believe.
Its a great game and can be played by people of all ages and is easily accessible and fun to boot.
See all 22 customer reviews on Amazon.com
|
|  | |
|
|